
Developing The Core Mechanic
Parrying Bullets
The core mechanic of this game was the entire reason I began work upon it, and as such I needed to ensure that it was as satisfying as possible.



Constructing The Swing
The “attack” function is designed to update both the frame and hitbox of the attack based on what stage is being run, which is directed by one of the functions parameters. This allows for easy access and adjustment of the timing and effects of each step of the swing.








Above are the separate frames of the swing animation pointed to by the swing script

Starting the
“Hit Stop”
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Enjoy the best design & function combined together
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