Redirect Game and Code Details

About The Project

This Game is a top down shooter that takes inspiration from other games within the genre such as Hotline Miami. It is centered around a parry mechanic, where the player reflects bullets back at the enemies who shot them. This game was developed in Gamemaker Studio 2.

Developing The Core Mechanic

Parrying Bullets

The core mechanic of this game was the entire reason I began work upon it, and as such I needed to ensure that it was as satisfying as possible.

Constructing The Swing

Unlike other IDE’s which allow for changing hitboxes through an editor, Gamemaker does not have such functionality. Due to this, I was forced to create this feature manually.

The “attack” function is designed to update both the frame and hitbox of the attack based on what stage is being run, which is directed by one of the functions parameters. This allows for easy access and adjustment of the timing and effects of each step of the swing.

Above are the separate frames of the swing animation pointed to by the swing script

Creating “Aim Assist”

Aim assist was something added much later into development after user testing proved that it would improve accessibility.

Starting the
“Hit Stop”

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Enjoy the best design & function combined together

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